Results
78
of
78
Cooking Level
1 - 12
Profit
181
Production Cost
719
Sell Price
Profit
150
Production Cost
180
Sell Price
Profit
132
Production Cost
228
Sell Price
Profit
132
Production Cost
228
Sell Price
Profit
124
Production Cost
226
Sell Price
Profit
114
Production Cost
216
Sell Price
Profit
80
Production Cost
260
Sell Price
Profit
80
Production Cost
200
Sell Price
Profit
50
Production Cost
1580
Sell Price
Profit
50
Production Cost
580
Sell Price
Profit
30
Production Cost
250
Sell Price
Profit
120
Production Cost
450
Sell Price
Profit
6400
Production Cost
0
Sell Price
Profit
120
Production Cost
550
Sell Price
Profit
120
Production Cost
450
Sell Price
Profit
120
Production Cost
550
Sell Price
Profit
300
Production Cost
250
Sell Price
Profit
120
Production Cost
550
Sell Price
Profit
120
Production Cost
450
Sell Price
Profit
120
Production Cost
550
Sell Price
Help us complete our recipe collection!
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Often yes. Turning raw ingredients into dishes (especially jam/mushroom dishes) is one of the most reliable profit engines.
Cooking unlocks via progression and talking to Massimo with a hobby ticket. Treat it as a midgame unlock.
Recipes are tied to tools. If you do not have the required tool, you cannot cook that dish.
Cooking uses a timing/QTE heat control. Missing it can burn the dish and produce low-value Bizarre Food/Drink.
Yes. Dish star quality affects sell price a lot.
Jams and mushroom-style recipes are strong starters because ingredients are often cheap or easy to forage.
Cook low-value ingredients. For very high-value fish/resources, raw selling can be better.
Albert Jr. buys cooked dishes. Gather -> cook in batches -> sell all at once is the usual loop.
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